1. How to estimate the price of the project
To get a quick estimate, you can use our Cost Calculator. Remember though, all projects are varied and very different depending on how complicated your files are. It’s only an approximation and for your reference only and it only works for animations.
To get a more accurate estimate, we highly recommend running a test job with few typical frames using Incremental Step*
If you fill in 1 in the incremental step box , frame 0, 1,2,3,4,5,…etc will be rendered
If you fill in 100 in the incremental step box , frame 0, 100,200…etc will be rendered
Besides, There are some different points you should keep in mind between SuperRendersFarm and Local Rendering
On your local
When you look at the frame render time on your local machine and see it takes 5 minutes for example, it might be different once you render the same frame here.
On our farm
Our system needs to load your scene first, open scene, render, save the result,...All of those are accountable render time which may drive the total time up.
Especially, if you have a messy file or large scene assets such as large texture files, then the actual time can rise up and you may feel your estimated price seems not to be accurate
2. "Frame per node" is a way to save the loading, opening time
Normally, our system will assign one machine to render each frame of yours. That may cause the problem regarding opening file time.
To shorten the total of actual time , You can refer to this option “ Frame per node” on our add new render job form
With the option frames per node, if you write 5 here, one node will open your scene once and render your 5 frames in one turn, which saves the opening time (and also the render cost).
The speed when you choose one frame per node is faster in overall and easier to monitor the progress
It’s up to yours to choose between speed or low cost or best of both